Selected Work
Whoosh
Engine: Unreal Engine
Role: Senior Software Engineer II
https://mywhoosh.com
What I did
- Developed gameplay and simulation systems
- Optimized performance for real-time production
- Collaborated on large-scale Unreal Engine codebase
- Implemented Bluetooth, ANT+ and Direct Connect protocols to connect indoor bikes
- Improved multiplayer data communication using lag compensation
- Developed cross platform functional module to load libraries i.e, .dll, .dylib, .jar, .aar, .framework, .xcframwork in Unreal Engine
mod.io
Engine: Unreal Engine
Role: Unreal Engine Library Developer
https://mod.io
https://github.com/modio/modio-ue
https://github.com/modio/modio-sdk
What I did
- Developed Unreal Engine SDK/library for external developers
- Focused on API design and extensibility
- Built production-level tools for studios
- Created new UI system for mod.io using Common UI for cross platform compatibility including Oculus Rift
- Worked on enhanced input system to support cross platforms i.e, Playstation 4, Playstation 5, Nintendo Switch, Xbox One, Oculus Rift, Android, iOS
- Worked closely with design and QA teams to ensure SDK usability and reliability
PlayTradeX
Engine: Unreal Engine
Role: Senior Unreal Engine Developer (Blockchain Integration)
https://playtradex.fun
What I did
- Designed and implemented blockchain-powered in-game marketplace
- Wallet integration and secure backend communication using RSA and AES encryption
- Production-grade architecture for token transactions
- created custom swap bank to support custom liquidity independent of DEX i.e, uniswap, pancake
- Implemented asynchronous blockchain APIs to prevent gameplay lag during transactions
- Developed modular Unreal Engine components for token balance, swap history, and user inventory display
Shiba Inu
Engine: Unity & Unreal Engine
Role: Senior Game Developer (Blockchain Integration)
https://shib.io/ecosystem/games
https://play.google.com/store/apps/details?id=com.shibagames.shibawoof
What I did
- Integrated blockchain functionality in game clients
- Implemented wallet connectivity and transaction handling
- Cross-engine support (Unity + Unreal)
- Created Backend-APIs to communicate with game engines using encrypted payloads
- Worked on WebView to allow browser compatability directly in game
- Optimized client-side blockchain calls to prevent gameplay interruptions
Real Wild Animal Hunting Game
Engine: Unity
Role: Senior Unity Developer
https://play.google.com/store/apps/details?id=com.ksgames.hunting.jungle.animals.deerhunt.game
What I did
- Developed core gameplay mechanics including movement, aiming, and shooting systems
- Built AI systems for realistic animal behavior, hunting patterns, and environmental interactions
- Optimized mobile performance for smooth gameplay on a wide range of devices
- Designed dynamic spawning systems for animals and objects to maintain engagement
- Implemented scoring, achievements, and progression systems for player retention
- Integrated sound and visual effects for immersive gameplay
Duck Hunting 3D
Engine: Unity
Role: Senior Unity Developer
https://play.google.com/store/apps/details?id=com.thebasicapp.duck.hunting.season
What I did
- Implemented shooting mechanics, hit detection, and scoring systems
- Managed target spawning, movement patterns, and AI behavior
- Optimized UI and mobile performance for low-end devices
- Integrated in-game feedback including sound, particle effects, and animations
- Built level progression and reward systems to increase player retention
- Collaborated with designers on realistic physics for ducks and projectiles
- Added analytics hooks to track player engagement and gameplay balance
Strata AR
Engine: Unity
Role: Senior Software Engineer
https://www.strata.com/vr/
What I did
- Developed AR interaction and object-tracking systems for mobile and tablet devices
- Built scalable AR frameworks supporting multiple platforms and environments
- Optimized AR rendering pipelines to maintain performance on low-power devices
- Implemented gesture recognition and interactive UI elements for AR experiences
- Collaborated with designers to create realistic object placement and spatial mapping
- Developed testing tools to validate AR accuracy across devices
- Integrated AR content streaming and caching for smooth performance
3D Jet Fighting
Engine: DirectX (Direct3D, DirectSound, DirectInput, DirectPlay)
Role: Gameplay Programmer
What I did
- Implemented full 3D flight gameplay mechanics including physics, controls, and camera systems
- Managed input handling across multiple devices and controllers
- Developed audio systems using DirectSound for immersive flight experience
- Built early multiplayer networking using DirectPlay with session and state management
- Optimized rendering pipeline for high frame rate performance
- Collaborated with artists on importing 3D models and animations
- Implemented debugging and profiling tools to improve game performance